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Here Be Monsters help

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Merstherogue
fepenico
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Post by fepenico Tue Jan 28, 2014 9:36 pm

Hey y'all, I currently have a build that allows me to beat level C 90% of the time. If anyone has a good completion rate for any higher level, could you let me know? Include average hero and tower level please. It could help us all maximize shard revenue!

fepenico

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Join date : 2014-01-27

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Post by Merstherogue Tue Jan 28, 2014 10:49 pm

One of the best defense setups for HMB is the death clover. If you look at my base design or a few from the top players on the scoreboard you can see the design. I use it on my smurf who only has 60-85 heroes and lvl 6 towers with only green garrisons. It farms C 100% of the time consistently and I could start doing D if my towers had purple garrisons or my heroes were all upgraded past 80.

Merstherogue

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Post by errol242 Tue Jan 28, 2014 11:11 pm

I farm c no troops with my base heros in 90s and beat d with troops 100% of time

errol242

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Post by Merstherogue Tue Jan 28, 2014 11:14 pm

Troops in general wont get you too far. Using full mecha mans or ornicopters will give you a few extra seconds but it's not going to make or break the game. My main account farms E with the current setup. Heroes are 90-100 and towers are 7 with all garrisons at 2.

Merstherogue

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Post by Enos Thu Feb 06, 2014 2:17 am

Hey guys, currently I am farming D with about an 85% success rate. I still lack some of the legendary champs, and so I am wondering which champions are best for the defending 5 for the HBM feature. What champs do you guys prioritize over others and  why? Also i was wondering if there are any particular talents that work better than others for the HBM feature. Thanks for your input so far!

Enos

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Join date : 2014-02-03

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Post by Merstherogue Thu Feb 06, 2014 2:23 am

The two most essential heroes for hbm are thunder god and druid. Tg will clear waves out very quick as well as stun those that are a threat. Druid will heal your group and keep them going between waves. Other than those two the only other ones that will actually matter over others are pumpkin duke for the buff and atlanticore for a strong tank that hurts back. I'd just say to keep ninja and succubus out if you have a choice since they're more direct with single target abilities.

Merstherogue

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Post by akibfatty Thu Feb 06, 2014 2:40 am

I agree with Merstherogue. I normally use Druid, Spirit Mage, Thunder God, Reaper & Ninja for farming E. Before I had reaper I was using Champion because of his stun.

akibfatty

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Post by MrTasselhof Fri Feb 07, 2014 11:32 am

I use the corner setup with a slight mod of additional buildings in corner.
I have been very happy with this setup and farm E with minimal garrison and no troops 100%.

I can usually do F the same, but it can be dicey if there are too many bottom corner spawns.

For my outside heroes I use Spirit Mage, Druid, Champion, Pumpkin Duke, and either Assassin or Succubus.

Previously I was using a Serpent Queen, which was effective on the small stuff.

My heroes are all 80 to 100 and I have purple lvl 2 garrison in towers, but not required for E.

I do not use Atlanticore because he is too slow on the attack and the design of my bases means the enemy spawns focus on buildings before even thinking about my heroes, so I can just whack em.

MrTasselhof

MrTasselhof

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